I am writing my game for people who are between 12 and Up years old. The person who plays my game must be able to pass the levels and know how to play and know how to use the arrow keys. Since my topic is action the player must already know about moving the mouse and knowing how to.My players will learn about the details of my topic, such as moving the ball and getting the star.The environment for my game will look like in the sky at day and night.This setting will add to the learning of my game by reading the instructions and reading at the first tip.The environment of my game will help the player learn by knowing how to put the ball in to the big ball like putting trash in a trash can.The player will need to use their knowledge of using the arrow keys and knowing how to read in order to play the game.A game is a better way of under standing my topic than a quiz because they would review of what they learn in the game.: The topic for my game is action. The reason I chose this topic is because it makes you excited and makes you know how to play better. I learned some pretty interesting facts about my topic. For example making the character fallow each others .Also, knowing how to move the characters by using the arrow keys. I was really surprised to learn that I know a diffrent game in cool math that I would like to play next time .
Wednesday, November 16, 2011
Friday, November 11, 2011
- WHO are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.) The trouts and the bears or the animals that are hurting there cycles because of the trouts.
- WHAT will your game teach the player about your topic? (Be specific!) Yes because it si going to teach them how the animals need fish and how the trouts are eating them.They are going to learn how they can help it and it is really heard getting the trouts out of Yellowstone.
- WHERE does your game happen?
- Describe the world you will design for your game. In yellowstone.
- How will this setting add to the learning experience?
- HOW does your game world teach the player about your topic?
- What happens in the world that helps the player learn?
- How does the player use what they learned to make something happen in the game?
- WHY is a game a better way of understanding your topic than a quiz
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